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1.
Death's Door:
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Is until negative constitution , not negative ten |
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2.
Hit point rolls:
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For Sliders2 : Max for first level, Cascading optional. |
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3.
Movement:
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You may only move once per round unless a feat specifically allows you otherwise. |
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4.
Death:
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Happens exactly 1 round after being reduced to less than -CON. You may still be healed in the interm. If you were brought to this state, however you will be in a coma for the next d4 hours. |
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5. Fortification:
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Fortification enchantment levels are 25%, 50%, 75% There is no 100%. |
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6.
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7.
Critcal Damage:
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All damage multipliers and crit multipliers add only 1 instance of damage per doubling. (Dble damage on a charge with a critical weapon of x4 = a x5 hit) |
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8.
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9.
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10.
Save Calculation :
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start
by determining if any saves are ALL bad. Those saves get 1/3lvls round down. Any remaining saves are equal to 2 + (1/3 * # of levels in a bad class) + (1/2 * # of levels in a good class) |
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11.
Wish/ Permanency/ Miracle
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Always have an XP cost of 500 xp * spell level of Effect. (100 for level0) |
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12. Ressurection
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Raise dead and ressurection do not exist. Only Reincarnation. |
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13.
Base Attack Bonus for multiclassed characters:
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1
* (# of levels in good-BAB classes) Round Down. |
14.
Condition-Dismembered:
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If your current damage taken (including subdual) exceeds (hp + con) * 2, you are considered paralyzed, and unconscious. Even if another effect is keeping you alive. |
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18. Timestop :
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You must use the delay spell feat for ANY effect that would come into being after the end of the time stop's duration. |