House Rules

Rulings:

1. Death's Door:
Is until negative constitution , not negative ten
2. Hit point rolls:
For Sliders2 : Max for first level, Cascading optional.
3. Movement: 
You may only move once per round unless a feat specifically allows you otherwise.
4. Death:
Happens exactly 1 round after being reduced to less than -CON. You may still be healed in the interm. If you were brought to this state, however you will be in a coma for the next d4 hours.
5. Fortification:
Fortification enchantment levels are 25%, 50%, 75% There is no 100%.
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7. Critcal Damage:
All damage multipliers and crit multipliers add only 1 instance of damage per doubling. (Dble damage on a charge with a critical weapon of x4 = a x5 hit)
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10. Save Calculation :
start by determining if any saves are ALL bad. Those saves get 1/3lvls round down.
Any remaining saves are equal to 2 + (1/3 * # of levels in a bad class) + (1/2 * # of levels in a good class)
11. Wish/ Permanency/ Miracle
Always have an XP cost of 500 xp * spell level of Effect. (100 for level0)
12. Ressurection
Raise dead and ressurection do not exist. Only Reincarnation.
13. Base Attack Bonus for multiclassed characters:

1 * (# of levels in good-BAB classes)
+ 3/4 * (# of levels in medium-BAB classes)
+ 1/2 * (# of levels in bad-BAB classes)

Round Down. 

14. Condition-Dismembered:
If your current damage taken (including subdual) exceeds (hp + con) * 2, you are considered paralyzed, and unconscious. Even if another effect is keeping you alive.
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18. Timestop :
You must use the delay spell feat for ANY effect that would come into being after the end of the time stop's duration.