Magic item sales and availiability rules. Availiablity: skill - Gather information DC 15 for gp value of 1000 or less. +2 synergy for bardic lore Base DC: Total value of the shop: DC 1000 15 2000 17 4000 19 8000 21 16000 23 32000 25 64000 27 125000 29 250000 31 500000 33 1000000 35 +1000000 +1DC Only 25% of the value is on the highest powered item possible. So a DC 23 16000 gp shop could only have a 4k item max. To locate a specific item: +10 to DC. So if you wanted to find a 2mil item, the DC would be to find a 8000000 gp shop that has it. DC 52. Price: skill - Bluff (or Diplomacy -5) If both, then +2 synergy. Base market value = Shopkeeper's Bluff Score (assumed to roll a 10 if not opposed). Shopkeeper Bluff Value : 10 +1 per 1mil of shop value Modifiers: +2 Planar Trade consotorium, +5 Merkhant, Sigil +5, Union +5 +5% to cost per point below 20. -1% to cost per point above 20. Max cost reduction 50% (DC 70) Sell back is 20% + 1% per point. Sell back price is max 50% (DC 30) Can be increased by setting up a market and relying on other's rolls.