Dustmen Prestige Class Requirements: Alignment: Any neutral (NG, NE, N, CN, LN) Knowledge (undead): 9 ranks Knowledge (religion): 7 ranks Concentration: 5 ranks Feats: Iron Will Class skills: Alchemy, Concentration, Gather Information, Knowledge, Spellcraft, Listen, Intimidate, Move silently, Spot, Search HD: d6 LVL Attack Fort Ref Will Spec Spells 1 0 2 0 2 Dead Truce +1 lvl 2 1 3 0 3 Passionless +1 +1 lvl 3 1 3 1 3 Ghostsight 4 2 4 1 4 Undead Command +1 lvl 5 2 4 1 4 Slippery Mind +1 lvl 6 3 5 2 5 Passionless +2 +1 lvl 7 3 5 2 5 Undead helpers +1 lvl 8 4 6 2 6 Slowed Metabolism 9 4 6 3 6 Passionless +3 +1 lvl 10 5 7 3 7 Dead Mind +1 lvl Dead truce: Nonsentient, unintelligent, and non-free-willed undead will not attack you unless you attack them first. They may, however, be commanded by an intelligent being to attack you. Passionless: You gain a +1, 2 or 3 bonus to saving throws when your life is threatened. (Does not work when surprised. And only if a foe who is capable of harming you is attacking you. The bonus only is effective vs such foes.) Ghostsight: You can see creatures that are ethereal as if they were normally visible. Undead Command: You may command undead as a priest equal to your character level. If you already can command undead, You recieve a +4 bonus to checks to command undead. Slippery Mind: As feat. Does not stack. Undead Helpers: You may call upon your class level times 3 worth of HD of undead servants from the mortuary. This may only be done once per character level achieved. And not all types may be availiable at GM discretion. Also, intelligent undead will expect to be rewarded and demand a split of whatever treasure can be obtained during thier service. Slowed Metabolism: You have the appearance of one of the living dead. Everyone (including monsters and other undead) must make a Wisdom check DC 5 + character level or mistake you for undead. If you are ever dying, you only lose hit points at the rate of 1 every 2 rounds, and poisons take twice as long to effect you. Initial in the next round, secondary 2 minutes later. However, natural healing takes you twice as long, recovering only 1/2 level of hp per day. Dead Mind: You gain immunity to mental effects as if your creature type was undead. At this point, the character's alignment shifts fully to true neutral as the character becomes devoid of passion for good/evil and uncaring of law/chaos.