Merkhant Prestige Class Requirements: Alignment: Non-good Feat: Skill focus (bluff) Knowledge (planes or religion): 7 ranks Knowledge (arcana): 8 ranks Spellcraft: 5 ranks Gather Information: 8 ranks Diplomacy: 6 ranks Innuendo: 6 ranks Bluff: 8 ranks (10 after skill focus) Money: Must pay a 50,000 gp entrance Fee. (Payable in magic items also.) Class skills: Read lips, Concentration, Gather Information, Knowledge, Spellcraft, Listen, Diplomacy, Bluff, Disguise, Search, Innuendo, Spot HD: d4 LVL Attack Fort Ref Will Spec Spells 1 0 0 2 2 Salesman 2 1 0 3 3 Vault1 +1 lvl 3 2 1 3 3 Identify 4 3 1 4 4 Curse resistant +1 lvl 5 3 1 4 4 Vault2 6 4 2 5 5 Legend Lore +1 lvl 7 5 2 5 5 Vault3 8 6 2 6 6 Slippery Mind +1 lvl 9 6 3 6 6 Vault4 10 7 3 7 7 Analyze Dwoemer +1 lvl Things chuck remembers about the faction.. Salesman : Merkhants recieve a faction bonus to thier Gather info, Bluff, and Knowledge Arcana checks when it comes to buying/selling/identifying magical items. Identify: As spell, no component. Vault: The merkhant has the Supernatural ability to access an extradimentional space as a bag of holding. Excepting that only the Merkhant may access his particular vault. A merkhant under any compulsion or charm spell may not access his vault. Upon his death, all the items in a vault are scattered randomly across the planes. Sizes: Vault1 - , Vault2 - , Vault3 - , Vault4 - (as bags of holding sizes in DMG) Curse resistant: A merkhant adds his class level to save against curses generated by items. This bonus also counts when making ego checks vs intelligent items. Legend Lore: As spell, no component. Slippery mind: Gains slippery mind feat. Analyze Dwoemer: As spell, no component.